;;;QQ:67762207
[@Basic_Warrior_2]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Warrior_Next2]

[@Warrior_Next2()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 4
#ACT
GOTO @WarriorQuest_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 3
#ACT
GOTO @WarriorQuest_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 2
#ACT
GOTO @WarriorQuest_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 1
#ACT
GOTO @WarriorQuest_STEP1
BREAK

#IF
Equal A0 %USERNAME

#SAY
Һûʲô˵\\
<  /@EXIT>

#ACT
BREAK

[@WarriorQuest_STEP1]
#IF
#SAY
սʿ˵{FCOLOR/10}ҩ{FCOLOR/12}, ڵʿͷʦ˵{FCOLOR/10}ħҩ{FCOLOR/12}һҪġȻϻкܶҩˮ˵ҩʵġȻ{FCOLOR/10}ҩ{FCOLOR/12}Ͷ{FCOLOR/10}׼{FCOLOR/12}һЩô?\
ûǮҩֻҪ£ҾͻһЩҩ...?\\
</@WarriorQuest_STEP1_1>\
</@WarriorQuest_STEP1_2>

[@WarriorQuest_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
㲻ԸæҲû취ֻʿˡ\\
<  /@exit>

[@WarriorQuest_STEP1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
²ѣæþȡ궩ʱ䶼ûУҰѷӢѫ(470:424)ȡҪǰȡĻһʾġ\\
<  /@exit>

[@WarriorQuest_STEP2]
#IF
#SAY
㲻ǾܾҵǸʿ𡣽пհ? \\
</@WarriorQuest_STEP1_1>\
</@WarriorQuest_STEP1_2>

[@WarriorQuest_STEP3]
#IF
#SAY
ҷӢѫ(470:424)ͿˡĻһлġ\\
<  /@exit>

[@WarriorQuest_STEP4]
#IF
checkitem 鼮 1
#ACT
SET [301] 1
take 鼮 1
Mov A0 "AreaQuest1"
Mov D0 2
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=3"
#SAY
ˣȻͲǺܶ͵ҵĳˡ ԺҪָҩĻʱҡ\\\
<  /@exit>
#ELSESAY
ȡһôѾ?\\
<  /@exit>
#ELSEACT
break
}

[@Basic_Warrior_2_1]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Warrior_Next3]

[@Warrior_Next3()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 4
#ACT
GOTO @WarriorQuest_STEP6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 3
#ACT
GOTO @WarriorQuest_STEP5
BREAK
#IF
Equal A0 %USERNAME
#SAY
ûʲôø˵... \\
<  /@EXIT>
#ACT
BREAK


[@WarriorQuest_STEP5]
#IF
#SAY
۾˸ŴĹâ,һȤĹ\
ҿ... ԣɽô? ҪǲϲĻ˵˵Ҫ顣 Ȼ书ؼΪȤҲ١\\
<ȡҩԤ/@WarriorQuest_STEP5_1>

[@WarriorQuest_STEP5_1]
#IF
#ACT
give 鼮 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
Ǳȷ.. ҰŵȥˣҰңԭ\
, ԭ㡣ԺҪ书ؼĻʱҡ\\
<  /@EXIT>

[@WarriorQuest_STEP6]
#IF
#SAY
ϰ͸ҩ̰ɡ\\
<  /@EXIT>
}

[@Basic_Warrior_3]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WarriorQuest_3]

[@WarriorQuest_3()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 4
checkitem ޸ 1
#ACT
GOTO @Warrior_jobwha4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 3
#ACT
GOTO @Warrior_jobwha3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 2
#ACT
GOTO @Warrior_jobwha2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 1
#ACT
GOTO @Warrior_jobwha1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>
#ACT
BREAK

[@Warrior_jobwha1]
#IF
#SAY
Ըңÿ쿴ʿɫĵ̯˵Ƕôĸм㰡\
ʿǵİҵ벻ı겻ٵ...\\
</@Warrior_jobwha1_1>\
</@Warrior_jobwha1_2>

[@Warrior_jobwha1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
ӻ̯ȻۣܲʿǱر򣬻سǾƷǾƷġ\
ôһ˵𲻾ǰһĵ顣ǰİ˵Ҫһ޸͡Ǽ˵޸ǴƷ̲ס\
ȥ갡(402:356)޸ȡҪ޸͵Ļͽġ\\
<  /@exit>\

[@Warrior_jobwha1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
㲻ȶҲû취ʱɡ\\
<  /@exit>\

[@Warrior_jobwha2]
#IF
#SAY
ԭǾܾҵĵʿҸ? \\
</@Warrior_jobwha1_1>\
</@Warrior_jobwha1_2>

[@Warrior_jobwha3]
#IF
#SAY
갡(402:356)ȡ޸͡\\
<  /@exit>\

[@Warrior_jobwha4]
#IF
checkitem ޸ 1

#ACT
SET [301] 1
TAKE ޸ 1
Mov A0 "AreaQuest1"
Mov D0 3
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=4"
#SAY
лܰ޸ĻѾԭˡҪˣ\
ɶˡһһЩΪĳ͡\\
<  /@exit>\
#ELSESAY
ķˡ˵޸? \\
<  /@exit>\
#ELSEACT
BREAK
}

[@Basic_Warrior_3_1]
{

#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WarriorQuest_3_1]

[@WarriorQuest_3_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 4
#ACT
GOTO @Warrior_jobwha6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 3
#ACT
GOTO @Warrior_jobwha5
BREAK

#IF
Equal A0 %USERNAME
#SAY
Ҵˡ\\
<  /@EXIT>
#ACT
BREAK

[@Warrior_jobwha5]
#IF
#SAY
˭...ô֪ҵ?\
ҽ鲻ãԺ...  \\
<Ǿ..ӻϰķԸġ/@Warrior_jobwha5_1>

[@Warrior_jobwha5_1]
#IF
#ACT
GIVE ޸ 1
GIVE վ 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
...ˡӮˣǾ˻ˡ\
, Ǹ޸͡Ҫƿվȥ\
ȹվ? ˵ƿ\\
<  /@exit>\

[@Warrior_jobwha6]
#IF
#SAY
ҺȾƵʱҪ...\\
<  /@exit>\
}

[@Basic_Warrior_4]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WarriorQuest_4]

[@WarriorQuest_4()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 4
#ACT
GOTO @Warrior_chunl4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 3
#ACT
GOTO @Warrior_chunl3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 2
#ACT
GOTO @Warrior_chunl2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 1
#ACT
GOTO @Warrior_chunl1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>\
#ACT
BREAK

[@Warrior_chunl1]
#IF
#SAY
ҵȻ࣬ΪѰ...\
ãмæ?\\
</@Warrior_chunl1_1>\
</@Warrior_chunl1_2>

[@Warrior_chunl1_1]
#IF
#ACT
GIVE  1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
һ˽£Ǻѣġ\ 
뽫Ž￪޵(446:381)Ǹ˰ĵҳú˧ǧҪߵļ̳ŪˣһҪֽܡ\\
<  /@exit>\

[@Warrior_chunl1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
ߣ㾹ȻܾüҪû\\
<  /@exit>\

[@Warrior_chunl2]
#IF
#SAY
ŶԸô \\
</@Warrior_chunl1_1>\
</@Warrior_chunl1_2>

[@Warrior_chunl3]
#IF
#SAY
뽫Ž޵(446:381) \\
<  /@exit>

[@Warrior_chunl4]
#IF
#ACT
SET [301] 1
Mov A0 "AreaQuest1"
Mov D0 4
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
ŽˣڿڶŰ?\
Ϊ׼һ⣬°ɡǧҪ¸߸κˣǾԵĻܡ֪˵ĻǾͲ׷ˡǺ~\\
<  /@exit>\
}

[@Basic_Warrior_4_1]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Warrior_4_1]

[@Warrior_4_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 4
#ACT
GOTO @Warrior_chunl6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 3
#ACT
GOTO @Warrior_chunl5
BREAK
#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ\\
<  /@EXIT>
#ACT
BREAK

[@Warrior_chunl5]
#IF
checkitem  1

#ACT
TAKE  1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
˵Ʒ͵? ȥҾҪȫйˣȻҳñȽ˧...\
л㣬ʱĻ￴ҿ޹ġ\\
<  /@exit>\
#ELSESAY
ʲô£ûµĻذɡ\\
<  /@exit>\
#ELSEACT
break

[@Warrior_chunl6]
#IF
#SAY
ںæҪҡ\\
<  /@exit>\

}

[@Basic_Warrior_5]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WarriorQuest_5]

[@WarriorQuest_5()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)


#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 3
CHECKITEM  3
#ACT
GOTO @Warrior_chicken4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 3
#ACT
GOTO @Warrior_chicken3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 2
#ACT
GOTO @Warrior_chicken2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 1
#ACT
GOTO @Warrior_chicken1
BREAK


#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 2
CHECKITEM  2
#ACT
GOTO @Warrior_Pig3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 2
#ACT
GOTO @Warrior_Pig2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 1
#ACT
GOTO @Warrior_Pig1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 2
CHECKITEM ţ 1
#ACT
GOTO @Warrior_Cow3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 2
#ACT
GOTO @Warrior_Cow2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 1
#ACT
GOTO @Warrior_Cow1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ\\
<  /@EXIT>
#ACT
BREAK

[@Warrior_chicken1]
#IF
#SAY
һ֪Ϊ춼Ҫ⣬Ū...\
ȻݣǸҲ԰ô? Ҫһرľ\\
</@Warrior_chicken1_1>\
</@Warrior_chicken1_2>

[@Warrior_chicken1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
չҪǼţ⡣ȵΧץ3ֻɡ\
ҪעǴҪ⣬еĻͲˡ\
ôڸķã򵹼֮ڼʬϣȻͬʱAlt +ͿˡȻҪĵصȴֱ֡õϵͳʾΪֹ\
ڶʬԱеĻȽ׻⣬տʼЩϰߣԼϰҪˡ\
<  /@exit>

[@Warrior_chicken1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
ΪҪԲ̴򹤰ɣĻҲû취...\\
<  /@exit>

[@Warrior_chicken2]
#IF
#SAY
? Ļһĵİġ\\
</@Warrior_chicken1_1>\
</@Warrior_chicken1_2>

[@Warrior_chicken3]
#IF
#SAY
Χץ3ֻֻʵ⡣\\
<  /@exit>\

[@Warrior_chicken4]
#IF
checkitem  3

#ACT
take  3
Mov A0 "AreaQuest1"
Mov D0 5
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ãˡһˮƽѾܲˣ´øЩ\
ô벻һ? \\
</@Warrior_chicken4_1>\
</@Warrior_chicken4_2>
#ELSESAY
ûŪ? ⶼŪʿ?\\
<  /@exit>\
#ELSEACT
break

[@Warrior_chicken4_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ǰ˶ʺõ⣬ܰ?\
ʱ䳤ĻӰڴӸץֻˡķǰ˵һҾͲٶ˵ˡ\\
<  /@exit>

[@Warrior_chicken4_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ھû? ҪĻҲû취ԺҪʿ?\\
<  /@exit>

[@Warrior_Pig1]
#IF
#SAY
? Ļһĵİġ\\
</@Warrior_chicken4_1>\
</@Warrior_chicken4_2>

[@Warrior_Pig2]
#IF
#SAY
ڴӸץͷʱϵ̫ĻӰʣԾһ\\
<  /@exit>

[@Warrior_Pig3]
#IF
checkitem  2

#ACT
take  2
Mov A0 "AreaQuest1"
Mov D0 6
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
? ţʣУ\
һץţԿɡţǴӸΣպץ󣬵аܻüǮνһء\\
</@Warrior_Pig3_1>\
</@Warrior_Pig3_2>
#ELSESAY
㻹ûŪŶ...֮ǰʱûбˡ \\
<  /@exit>
#ELSEACT
break

[@Warrior_Pig3_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
ѾԼʵˣţǰﲻܴͬһҪСġôӸץһͷţɡ\\
<  /@exit>\

[@Warrior_Pig3_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
ĻҲû취... ԺҪʿ? \\
<  /@exit>\

[@Warrior_Cow1]
#IF
#SAY
׼? ׼õĻϸ˵\\
</@Warrior_Pig3_1>\
</@Warrior_Pig3_2>

[@Warrior_Cow2]
#IF
#SAY
ڴӸץ{FCOLOR/10}һͷ{FCOLOR/12}{FCOLOR/10}ţ{FCOLOR/12}ʱϵ̫ĻӰʣԾһ\\
<  /@exit>

[@Warrior_Cow3]
#IF
checkitem ţ 1
#ACT
SET [301] 1
TAKE ţ 1
Mov A0 "AreaQuest1"
Mov D0 7
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ˡյҲûʲôġ?...ǿЦģ\
ȻҲСءˣ̶ѽԻȥˡҵĳȥɡ\\
<  /@exit>
#ELSESAY
ûŪţ? ֮ǰʱûб顣\\
<  /@exit>
#ELSEACT
break

}

[@Basic_Warrior_8]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@WarriorQuest_1]

[@WarriorQuest_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 3
checkitem  4
#ACT
GOTO @Warrior_deer4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 3
#ACT
GOTO @Warrior_deer3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 2
#ACT
GOTO @Warrior_deer2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 1
#ACT
GOTO @Warrior_deer1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 3
#ACT
GOTO @Warrior_husuabi3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 2
#ACT
GOTO @Warrior_husuabi2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 1
#ACT
GOTO @Warrior_husuabi1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 0
#ACT
GOTO @Warrior_husuabi0
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 3
#ACT
GOTO @Warrior_galguli3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 2
#ACT
GOTO @Warrior_galguli2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 1
#ACT
GOTO @Warrior_galguli1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>
#ACT
BREAK


[@Warrior_deer1]
#IF
#SAY
ûʲôر? ֻҪȥʵͻһʼҪɡôҪͰ?\\
</@Warrior_deer1_1>\
</@Warrior_deer1_2>


[@Warrior_deer1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
տʼҪӦɫӲҪͰܣܶȵĹ°ɣҪɡ\
ڽĵһֻҪץ4ͷ¹ǵˡ¹ڴӸû\
ҪעⲻҪǳΣգʱСġ\\
<  /@exit>\

[@Warrior_deer1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ų޷óɹġ\\
<  /@exit>

[@Warrior_deer2]
#IF
#SAY
׼? ɲܷڵŶ\\
</@Warrior_deer1_1>\
</@Warrior_deer1_2>

[@Warrior_deer3]
#IF
#SAY
ڲ಻ֻҪץ4ͷ¹ˡ¹ڴӸû\
ҪעⲻҪǳΣգʱСġ\\
<  /@exit>

[@Warrior_deer4]
#IF
checkitem  4
#ACT
take  4
Mov A0 "AreaQuest1"
Mov D0 8
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
Ŷɵò̵ǸĹɹҲ˼Ǯ¹Ҿȥˡ\
ˣ˷ʱ䣬Ҹһɡ\\
</@Warrior_deer4_1>\
</@Warrior_deer4_2>
#ELSESAY
ûŪ¹? ¹ڴΧ֡\\
<  /@exit>
#ELSEACT
break

[@Warrior_deer4_1]
#IF
#ACT
SET [199] 1
MOV S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
ץ3ֻڱΧǻĵˡȻߵ˳ĹҪСİ\
˵ûõģͲطˡ\\
<  /@exit>

[@Warrior_deer4_2]
#IF
#ACT
SET [199] 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
ΪֹֻһȫĴӸϰҪԼһȥҰɭԿµĹǼ޷ɵ顣\
ĻҲġԺҰɡ\\
<  /@exit>\

[@Warrior_husuabi1]
#IF
#SAY
׼? ɲܷڵŶ \\
</@Warrior_deer4_1>\
</@Warrior_deer4_2>

[@Warrior_husuabi2]
#IF
#SAY
ץ3ֻڱǻĵˡ˵ûõģͲ÷ȥˡ\\
<  /@exit>\

[@Warrior_husuabi3]
#IF
#ACT
Mov A0 "AreaQuest1"
Mov D0 9
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
ʵǿˣץǿĹҲӦûʲô⣬һɣ?\\
</@Warrior_husuabi3_1>\
</@Warrior_husuabi3_2>
#ELSESAY
Ը˾;úܳĻͲ̫Ժ...ӦȥǿԼʵҵҪץ֤Լ\\
<  /@exit>\
#ELSEACT
break

[@Warrior_husuabi3_1]
#IF
#ACT
SET [199] 1
MOV S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
๳èɧŴׯٵʧȥץЩ...\
ץӸĶ๳èɡץ5ֻ֤ʵ\\
<  /@exit>\

[@Warrior_husuabi3_2]
#IF
#ACT
SET [199] 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
ҪҲû취Ҫ֪Ҫ־ͱЩ\\
<  /@exit>\

[@Warrior_galguli1]
#IF
#SAY
׼? ô֮ǰ˽һҪ顣\\
</@Warrior_husuabi3_1>\
</@Warrior_husuabi3_2>

[@Warrior_galguli2]
#IF
#SAY
ץ5ֻ๳èһҪСĲҪ̫ߣΣյĹܶࡣ\\
<  /@exit>\

[@Warrior_galguli3]
#IF
#ACT
SET [199] 0
SET [301] 1
SET [209] 1
Mov A0 "AreaQuest1"
Mov D0 10
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=11"
#SAY
ˣеѾѾܺõ֤ԼʵڸĴׯҲСˣԺѶæÿȷһԼ¼ɡ\
⣬Ȼɫ˳ҵõͬȵͽ㲻Ҫе·...\\
<  /@exit>\
#ELSESAY
๳èûץ? Ҫץ5ֻ֤ɹ\\
#ELSEACT
break
}
;;;QQ:67762207
